Categories of games to consider for GAME ON!

“Okay, so your upcoming anthology’s theme is games and gaming,” I can hear some people say. “But, like, how many games can there be? I can only think of, like, five or six. What other games are there even?”

I’m so glad you asked! Part of what inspired the idea for this anthology is the golden age of games and gaming that we’re living through.

Livestreams of Dungeons and Dragons games with millions of views. Board game cafes and YouTube channels dedicated to board game playthroughs. Augmented reality games about chasing imaginary creatures with our smartphones. Massive video game “e-sports” played for huge cash prizes. More than simple past times, the games we play tell us about ourselves, our culture, and our times.

So, in preparation for this anthology, I started thinking about the kinds of categories the games we play fit into. More than simply listing the titles of as many specific games as we can think of, defining games by type and category should hopefully inspire you to think about what game you want to write about but what kind of game you want to write about, and what that kind of games tells us about ourselves.

Here’s the list that I came up with–and bear in mind, it may be (is almost certainly?) incomplete, or you might quibble with where I put some particular type of game. That’s fine! Make your case and expand my horizons with the story you’ll send me 😉

Also, please note that while these are all types of real-world games, the broad categories should help you think about invented games you might want to include in your story, whether it be far-future science fiction or a story set in the court of the king of Elfland. And don’t be bound by these! If you can come up with some alien game that defies these categories, so much the better! We want to see them all.

Types of games to consider include (but aren’t limited to):

  • Board games (e.g.: checkers; chess; go; ludi, etc.)
  • Card games (traditional games like poker or Hearts, as well as collectible card games and deck-building games like Magic: The Gathering)
  • Carnival games (e.g.: skee-ball; Crown & Anchor; etc.)
  • Casino-type games (e.g.: roulette; craps; slot machines, etc.)
  • Children’s games (e.g.: Snakes and Ladders; Mouse Trap; Sorry!; etc.)
  • Cooperative games in which all players need to work together to win (e.g.: Shadows Over Camelot; Pandemic; etc.)
  • Dexterity games (e.g.: billiards; pinball; Jenga; Operation; Twister, etc.)
  • Economics and strategy games (e.g.: Monopoly; Settlers of Catan; RISK, etc.)
  • Games of chance (e.g.: dice; Bingo; etc.)
  • Game shows (e.g.: Wheel of Fortune; The Price Is Right; The Batchelor; The Hunger Games; etc.)
  • Games of skill (e.g.: backgammon; mahjong; etc.)
  • Memory games
  • Role-playing games (Dungeons & Dragons, LARP, etc.)
  • Trivia games (e.g.: Trivial Pursuit; Jeopardy!; etc.)
  • Video games (everything from Pong, to VR, to augmented reality games, to “e-sports”)

You can submit your stories by clicking here. We pay SFWA pro rates, we’re open until Dec 31, 2022, and we take up to 3 submissions per author.

GAME ON!

– S.

Interview with the editors of the 2022 ZNB Kickstarter anthologies

As of this writing, the 2022 ZNB anthology Kickstarter is 50% funded! This is fantastic after only a week. Thanks to all who have backed.

Want to know more about these anthologies and ZNB Books? Well, I and some of the other editors were guests recently of ConTinual, the online YouTube convention that never ends. We were talking all about the 10th anniversary of ZNB, the upcoming anthologies, and what we’ll be looking for when considering stories…but only if the Kickstarter funds!

If you haven’t backed yet click here. The earlier you back, the more bonuses you get!

Our Kickstarter goes live! Anchor authors revealed!

The Big Day has arrived–the ZNB Books 2022 Kickstarter has launched! We’ve got just 30 days to hit the goal so that not one but FOUR fantastic new science fiction and fantasy anthologies can come to life.

As I mentioned before, the volume I’m co-editing with Tony Pi is called GAME ON! and focuses on games and gaming in sci-fi and fantasy. You can find all the details about the call right here.

I’m also thrilled to announce the incredible line-up of anchor authors Tony and I have secured for GAME ON! Here they are, along with the games(s) they’ve chosen to write about:

Aliette de Bodard – Mạt chược (Vietnamese mahjong)
Author of seven novels, numerous novellas, and dozens of short stories, Aliette has won multiple Nebula, BSFA, and Locus Awards, and has been nominated for multiple Hugo Awards.

Eric Choi – Video gambling
An aerospace engineer by day, a SF writer and editor by night. He is the first recipient of the Isaac Asimov Award (now the Dell Magazines Award) and has twice won the Aurora Award for fiction and editing.

James Alan Gardner – Solitaire/homebrew kid games
Author of 10 novels, winner of multiple Aurora Awards, multiple Asimov’s Readers’ Poll awards, the Theodore Sturgeon Memorial Award, and multiple nominations for the Hugo and Nebula Awards.

Ed Greenwood – Dragon social games
Elminster himself! Ed was the original creator of the Forgotten Realms game world (which he later sold to TSR). He has also authored more than 40 novels in and out of the Forgotten Realms setting, as well as dozens of D&D game books and adventures, as well as countless short stories.

Cat Rambo – Euchre
A Nebula Award winner, and with multiple Locus Award nominations, Cat has published novels through Tor and WordFire, and short fiction in venues like Tor.com, Asimov’s, and Analog, amongst others.

Sean Williams – Hide-and-seek
Author of 65 novels and 6 collections of short fiction, Sean is the winner of multiple Ditmar and Aurealis Awards.

Melissa Yuan-Innes – Haunted house game
An emergency room physician, Melissa’s novels have been praised by The Globe and Mail, CBC Books, and The Next Chapter. Her short stories have won the Writers of the Future Award, been finalists for the Derringer Award for the world’s best short mystery fiction, and been shortlisted for the Crime Writers of Canada Arthur Ellis Award.

I’m sooo excited to seeing what stories these authors produce for the anthology and I hope you are, too! Go and back the Kickstarter right now to help ensure the anthology funds and we all get to see these stories.

GAME ON!

I’m editing a new science fiction and fantasy anthology!

Been sitting on this news for a while: I’m thrilled to announce I’m going to be co-editing (with my friend and evil twin, Tony Pi) a new anthology of science fiction and fantasy stories for Zombies Need Brains!

Our theme for the anthology is games and gaming in sci-fi and fantasy. I’ve had this idea for a while and we have some FANTASTIC anchor authors lined up already.

But there will also be an open call! We want to find as many great stories from new and up-and-coming authors as we can. My very first publication was a pro-rates SFWA-qualifying sale to an anthology from DAW Books and I would desperately LOVE to be someone’s first professional sale.

For the writer-types out there, check back here frequently in late August and early September for a series of posts about what I’m looking for when buying stories for the book and some insight into what I think makes a good game-themed story.

ZNB anthologies are all funded through Kickstarter and our anthology will be just one of FOUR that you can get all together when you back the campaign. In addition to our volume, there will be anthologies focused on dragons, solarpunk, and enchanted works of art!

You can get a reminder of when the campaign kicks off on August 15th by clicking right here. If you’re excited by these themes then we need your help to ensure the Kickstarter funds, or else none of the books will happen. So sign up for that reminder and tell a friend who you think would be interested.

GAME ON!

Ancient Egypt in Technicolor

To see them today, you’d think that much of the art and architecture of the ancient world was, well, pretty dull. Lots of beige stone and white marble.

You couldn’t be more wrong. The ancient world was absolutely awash in vibrant colours! And nowhere is that more true than in the art of ancient Egypt–especially in their temple art.

Well, the Metropolitan Museum of Art in New York is determined to correct this historical ignorance by helping bring the weatherworn sandstone of the Temple of Dendur back to the glory of Antiquity.

Don’t worry! They’re not going to paint it. Oh, no. They have something far more high tech in mind.

Using projection-mapping technology (or, more fancily called “spatial augmented reality”), visitors to the Met can now glimpse what the Temple of Dendur may have looked like in its original, polychromatic glory more than 2,000 years ago.

Egyptologists working at the Met have reconstructed a plausible idea of what the scene on the temple’s south wall, in which Emperor Caesar Augustus in Pharaoh garb presents wine to the deities Hathor and Horus, looked like in full colour.

Pretty rad, right? Now image Karnak like that!

The Wrong Take-Away from Cyberpunk Fiction

It’s a pretty reliable trope of cyberpunk fiction: not only are corporations people but in the future, they’ll be governments. I’ve even used this idea in my short story “Citius, Altius, Fortius,” (available in my short story collection) in which a multinational conglomerate buys a small African nation so it can run its affairs as it sees fit.

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But what if you read those stories not as a warning, but as a blueprint?

Well, it looks like that’s what the lawmakers in Nevada did. Because they said, “Hold my beer!” to William Gibson, and have proposed legislation to establish so-called Innovation Zones (nowhere wholesome is ever called a ‘zone’, ammiright?) to jumpstart the state’s economy by attracting tech firms.

According to the AP, the zones would permit companies with large areas of land to “form governments carrying the same authority as counties, including the ability to impose taxes, form school districts and courts and provide government services.”

What could go wrong, right?

Perseverance Landing on Mars Today (We Hope)

NASA’s Perseverance rover is set to land in the Jezero Crater on the surface of Mars on February 18, 2021.

When Perseverance gets the signal, it will jettison its spacecraft and plunge into the Martian atmosphere at twelve to thirteen thousand miles per hour. When the drag slows the rover enough it will cast off its heat shield and deploy the biggest supersonic parachute ever sent to another planet.

While this is similar to the landing approach of the Curiosity rover, Perseverance will use brand new technology–Terrain Relative Navigation–to land. While the rover is descending on the parachute, it will be taking images of the surface of Mars and determining for itself where to land, based on what it sees.

Once Perseverance has figured out where to land, it will jettison its backshell and parachute, and fire the rockets of its descent stage. This rocket backpack will lower the rover to twenty meters off the ground and deploy the skycrane cables to lower the rover gently to the surface. Once Perseverance touches down, the descent stage will cut loose from the rover and fly away to crash at a safe distance from the rover.

All this takes place during what NASA calls the “seven minutes of terror,” which is how long it takes to get from the top of the atmosphere of Mars to the ground safely. Because of the time delay in getting signals from Mars (it is a loooong way away), we won’t know whether all this has gone off without a hitch until after it has all taken place.

Finger’s crossed.

You can watch live starting at 2:15pm Eastern on NASA’s Jet Propulsion Laboratory’s YouTube channel. Touchdown of Perseverance is expected around 3:55pm Eastern.

This kind of stuff is my Super Bowl.

You Had Me at ‘Orbital Colony’

Physicist Pekka Janhunen from the Finnish Meteorological Institute wants to skip bases on the Moon and Mars entirely. Instead, Janhunen suggests we build a giant habitation in orbit of Ceres, a dwarf planet in the asteroid belt between Jupiter and Mars.

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According to his draft paper, not only could we use material from the surface of Ceres to build the majority of the satellite, but we could also build a 636-mile-long space elevator to carry materials like nitrogen, water, and carbon dioxide from the surface to the satellite for construction and resupply.

The first group of colonists would number 50,000 or so.

Where do I sign up?

5,000-Year-Old Crystal Dagger Found Buried in Spain

No, this has nothing to do with the next Indiana Jones movie

Archeologists in southwestern Spain have discovered a cache of incredible weapons made of rock crystal. Dating back to at least 3000 BCE, these weapons include 25 arrowheads and a stunning crystal dagger that would have taken enormous skill to carve.

Found as part of grave good in the megalithic tomb site of Montelirio tholos, the dagger was found with an ivory hilt and sheath. Measuring nearly 8.5 inches long, it’s similar in shape to other flint daggers of the period.

Pleistocene Park: How Grazing Animals Can Help Save the Permafrost

Sergey Zimov, a Russian geophysicist, is a genuine eccentric but he might just be on to something.

Over the last several decades, Zimov and his son Nikita have been building what they’ve dubbed ‘Pleistocene Park’ in far northeastern Siberia. By populating the 160 square km (62 square miles) park with yaks, horses, sheep, oxen, and other grazing animals, Zimov and his son hope to reshape the land to more closely resemble the northern grasslands of the kind that spread during the Pleistocene epoch, the glacial geological period that began 2.6m years ago and ended 12,000 years ago.

Having the grazing animals–with their stamping hooves that disperse snow and compress the ground–uproot and trample the shrubs, moss, and larch trees that cover the area and return it to grassland will, they argue, slow the thawing of permafrost, a process that leads to the release of greenhouse gases that could accelerate climate change.

Early results from 100 resettled animals across a one-square-kilometer area cut the average snow cover height in half, dramatically reducing the insulating effect, exposing the soil to the overlying colder air, and intensifying the freezing of permafrost.

The results of a computer model also support their ideas. Repopulating the tundra with grazing animals would reduce ground warming to just 4 degrees Fahrenheit (versus 7 degrees Fahrenheit if we do nothing), which would preserve 80% of the current permafrost through the end of this century. If we do nothing, we will lose 50% of all permafrost by 2100, dumping gigatonnes of carbon dioxide into the atmosphere.

“This type of natural manipulation in ecosystems that are especially relevant for the climate system has barely been researched to date, but holds tremendous potential,” says Professor Christian Beer of the University of Hamburg, who conducted the computer simulation.